Tier 24 battle conditions in The Tower
Tier 24 of The Tower runs 19 battle conditions, fixed from wave 1 and unchanged for the whole run. 12 of them are at the level 95 cap.
- Orb Resistance, level 95 of 95. Orbs stop destroying enemies outright: they deal a share of enemy health as damage instead.
- Death Ray Resistance, level 95 of 95. Death Ray stops deleting what it touches and deals a share of enemy health per tick.
- Thorns Resistance, level 95 of 95. Thorn damage is cut against every enemy in the run.
- Knockback Resistance, level 95 of 95. Enemies resist knockback, so crowd control stops holding the line.
- Armored Enemies, level 95 of 95. Enemies block their first hits, blunting fast low-damage weapons.
- Plasma Cannon Resistance, level 95 of 95. Plasma Cannon damage is cut against every enemy in the run.
- More Bosses, level 5 of 95. Extra bosses join each boss wave.
- Protector's Ultimate, level 95 of 95. Protector enemies use their ultimate.
- Tank's Ultimate, level 95 of 95. Tank enemies use their ultimate.
- Boss's Ultimate, level 80 of 95. Bosses use their ultimate.
- Fast's Ultimate, level 95 of 95. Fast enemies use their ultimate.
- Skip Reduction - Subtract, level 85 of 95. Every wave skip is worth less: a flat amount comes off the top.
- Ray's Ultimate, level 95 of 95. Ray enemies use their ultimate.
- Scatter's Ultimate, level 95 of 95. Scatter enemies use their ultimate.
- Vampire's Ultimate, level 95 of 95. Vampire enemies use their ultimate.
- Mass Enforcement, level 65 of 95. Enforcement enemies arrive in larger groups.
- Saboteur's Ultimate, level 50 of 95. Saboteur enemies use their ultimate.
- Commander's Ultimate, level 35 of 95. Commander enemies use their ultimate.
- Overcharge's Ultimate, level 20 of 95. Overcharge enemies use their ultimate.
Past wave 10,000 this tier overheats and Skip Decay and More Fleets switch on.
See every tier.