Tier 16 battle conditions in The Tower
Tier 16 of The Tower runs 9 battle conditions, fixed from wave 1 and unchanged for the whole run. 0 of them are at the level 95 cap.
- Orb Resistance, level 70 of 95. Orbs stop destroying enemies outright: they deal a share of enemy health as damage instead.
- Death Ray Resistance, level 70 of 95. Death Ray stops deleting what it touches and deals a share of enemy health per tick.
- Thorns Resistance, level 40 of 95. Thorn damage is cut against every enemy in the run.
- Knockback Resistance, level 50 of 95. Enemies resist knockback, so crowd control stops holding the line.
- Armored Enemies, level 20 of 95. Enemies block their first hits, blunting fast low-damage weapons.
- Plasma Cannon Resistance, level 40 of 95. Plasma Cannon damage is cut against every enemy in the run.
- More Bosses, level 3 of 95. Extra bosses join each boss wave.
- Protector's Ultimate, level 20 of 95. Protector enemies use their ultimate.
- Skip Reduction - Subtract, level 15 of 95. Every wave skip is worth less: a flat amount comes off the top.
Past wave 11,250 this tier overheats and Skip Decay and More Fleets switch on.
See every tier.