What changed in Tower Predict, by date, including which game build each release supports.
Checked on game version 29.0.6
. The developers called 29.0.6 an internal tool fix that would not change gameplay. Module pulls and missions were checked against it and still match, so 29.0.6 saves no longer show the not-checked warning. Perk offers, wave skips and minibosses were not separately re-run live, since nothing in the update touched them.
The run tools catch a bad input before asking
. A To wave before the From wave, a Defense % over 100 or a zero damage is now named right away, in place of the result. Nothing is sent until it is fixed.
Rerolls only offers substats your module can roll
. A substat's lowest rarity decides which modules can roll it. Chain Lightning Quantity starts at Epic, so a Common or Rare core never gets it. Rerolls no longer offers those as targets, so a plan is never a search for something that cannot land.
Every tool has a demo, and a walkthrough for getting your save
. Every tool now has a short demo on the Help page and behind its Show me button. Getting your save off your phone has its own walkthrough, with a route for a computer and cable, each Android version and iPhone.
Watch a tool being used
. A new Help page shows tools being used on a sample account. A cursor shows where to press, the button lights up, and the result appears. Rerolls and Cards are first, more follow.
Rerolls suggests which substats to ban
. Bans make your targets land much sooner, often in a third of the rerolls. Rerolls now finds the best bans for your exact module and targets, up to what your Effect Bans lab allows, and shows how many rerolls they save.
Reroll plans for Land Mine Damage and Chance are right again
. Reroll plans had Land Mine Damage and Land Mine Chance the wrong way round, so a plan for one could land the other. Both are fixed and checked against the game.
Fewest rerolls finds exact plans for more targets
. The reroll search now runs on a much faster engine. Plans for six ancestral targets that used to stop at best found now finish with the exact answer in seconds. If a search still runs out of time, it now says so instead of calling the targets unreachable.
Fewest rerolls is much faster
. Reroll plans are about ten times faster, so large ancestral plans now finish with the exact answer. A plan that is still too big stops at the time limit and shows the best plan it found, marked best found.
Three small fixes to the run tools
. A wave skip chance of 100 no longer breaks Death Defy, Wave Skips or Run seed. The tools now show every wave from there on as skipped.
Clearer answers when a save cannot be read or a plan takes too long
. A save that was cut off or damaged while it was copied now says so and tells you how to copy it again. It used to say the file did not look like a save at all.
Uploading a new save keeps your reroll plan
. With a reroll plan on screen, uploading your save again showed an error about a missing module. Now the plan updates for the new save, or clears if that module is no longer in it.
Checked on game version 29.0.5
. Predictions were re-checked on 29.0.5 against real module pulls, perk offers, wave skips, minibosses and reroll pools. They all matched, so 29.0.5 saves no longer show the not-checked warning. Catalog v29.0.5-r1.
A new game version gets a warning, not a refusal
. After a game update, a save from the new version used to get no predictions until the site had been checked against it. Now you get the predictions with a warning at the top that they may be wrong until that check is done.
Reroll plans respect the locks and bans you set on the page
. Unlocking a slot or clearing a ban on the page now counts. The tool used to fall back to the ones in your save and refuse a plan the page had just allowed.
Core reroll plans skipped the Inner Land Mine substats
. Core plans treated the three Inner Land Mine substats as ones the game refuses on a reroll. It does not. They land like any other, and plans now say so. The reroll tool also applies the bans the game adds on its own: Chrono Field Duration and Cooldown once Chrono Field is maxed, and Spotlight Angle once its angle is. Those show as banned and cannot be lifted. Next rerolls now carries what each reroll lands into the next one, which corrected some later rows. Catalog v29.0.3-r11.
The Ultimate Weapons page shows what you own
. Your nine weapons, which are still in the pool, and what the next unlock costs against the stones you hold. With three or fewer left the page states your next offer outright, since that is all that is left. Once you own all nine it says so instead of listing requirements.
Some substats were missing from the reroll tool
. The three Inner Land Mine substats and two cannon substats were missing, and a ban on one of them in game broke reroll plans entirely. All five can now be targeted and banned like any other. Catalog v29.0.3-r9. Thanks to the player who reported it.
Compare rarities was telling you the wrong thing
. The rarity table was missing a row, mislabelled another, and hid what it was comparing. Catalog v29.0.3-r8.
Near miss lines were wrong about rarity
. A plan that lands your target under the floor now says which rarities it landed at. Catalog v29.0.3-r6.
Substat names match the game
. Thirty six names now read exactly as the game writes them. Catalog v29.0.3-r5.
Core reroll plans were wrong
. A Core substat the game never rolls was in the reroll pool. Catalog v29.0.3-r4.
Run simulator reads your real stats
. Type the stats the game shows you and the simulator uses them. Catalog v29.0.3-r4.
Tier equivalence, Run simulator, Run seed
. Three tools from the same game code, catalog v29.0.3-r3.
Failed requests are reported
. When a request to the server fails, the page tells us, so a problem gets fixed without anyone having to report it.
Phone and tablet layout
. The site fits a phone and a tablet properly, and the front page lists all thirteen tools.
Uploading from a phone
. A save chosen on a phone, or from Google Drive, showed "Could not reach the server" on every tool. It works now.
Banners
. The upcoming module banners are on the site, with their dates.
Game version 29.0.3
. Saves from game build 1199 are accepted.
Workshop
. You have coins. This says what to buy, at your levels, with your lab discount already applied.
Bots
. What each bot level buys and what it costs in medals, split by whether you build for EHP or damage.
Tier profile
. What a tier throws at you, before you lose a run finding out. No save needed: pick a tier and it answers.
Tournament conditions are named
. The list showed Condition 27. It now says Skip Decay.
Ultimate Weapon predictions fixed
. What each pick opened up next could be wrong. It is fixed, and checked against the game on three accounts.
Two new tools: Enemy Level Skip and Tournament Conditions
. Enemy Level Skip lists the waves your run will skip an attack or health level increase on. Tournament Conditions lists the conditions a tournament runs with in each league, and needs no save at all.
Game version 29.0.2 supported
. Saves from the 29.0.2 update are accepted. Every prediction was checked against the new version before the switch. Nothing changed underneath.
Rerolls respect the module's rarity, shards next to the plan
. An Epic module cannot roll a Legendary substat, and the planner now says so instead of searching for it. Every plan shows the shards your save holds against what the plan costs.
Fleet minibosses: which wave, which one
. Saboteur, Commander and Overcharge join the Minibosses page. The waves are a fixed table per tier. The type on each wave is exact for your run.
Missions read your progress, minibosses reach every tier
. With a save loaded, Missions shows the event's own list and where you stand on each one. Minibosses cover all 24 tiers and can be filtered by type.
A new landing page, and the pages get their design
. The front door was rebuilt around the arena, and the support, changelog and legal pages now share the site's design rather than plain text.
Support, a changelog, and the legal pages
. The site gains a way to reach us, a record of what changed, and the two pages every site should have had from the start.
Reroll ladder and form corrections
. Four small things that were wrong on screen.
In-game tools: Minibosses, Wave Skips and Death Defy
. A new group for what only exists while a run is in progress. Load a save taken mid-run and the run's own future is readable.
A new look
. The site got its own design system and every panel was rewritten on it. Same predictions, easier to read.
Featured banner, anchored UW offers, fewest-reroll plans
. The biggest batch since launch: modules cover the featured banner, Ultimate Weapon trees start from the offer on your screen, and reroll plans are ranked by how few rerolls they take.
Preconditions as a checklist
. When a prediction cannot be made yet, the page says which requirement is unmet, as a list you can act on, instead of a paragraph.
Tower Predict opens
. An HTTP API over the prediction package, and a site in front of it. Upload playerInfo.dat, get the game's next module pulls, Ultimate Weapon offers and reroll outcomes, in order.